It is the dawn of a new age. The Nations of Tyr are experiencing a magic renaissance. The great archives of Arland have been unsealed, and across the continent, spells of all kinds are being discovered. Powers long dormant have been awakened. Among the many nations working to adapt to the world of magic, three kingdoms have begun to stand out. Each one, with a different approach to keeping their magic users’ power in check.
Now, (5-6?) wizards journey toward Gwendolyn: a tiny town set near a crossroads of these kingdoms, each on his/her own errand. It is a sunny day in early May, and there is a mysterious feel in the air.
The stage has been set.