Giant Monsters and Magical Girls.

It is the dawn of a new age. The Nations of Tyr are experiencing a magic renaissance. The great archives of Arland have been unsealed. Across the continent, spells of all kinds are discovered, and powers long dormant are awakened. Among the many nations working to adapt to the world of magic, three have begun to stand out. Each one with a different approach to keeping their magics in check.

Now, (5-6?) wizards journey toward Gwendolyn: a tiny town set near a crossroads of these kingdoms, each on his/her own errand. It is a sunny day in early May, and there is a mysterious feel in the air.

The stage has been set, but who will the players be?